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Shadow of Revan - 3.0 Expansion angekündigt!!
http://nolifecrew.at/gildenforum/viewtopic.php?f=30&t=220
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Autor:  herzdrache [ Di 7. Okt 2014, 08:16 ]
Betreff des Beitrags:  Shadow of Revan - 3.0 Expansion angekündigt!!

Hallo liebe Freunde!

Gestern am späten NM wurde von BW die neue digitale Expansion angekündigt!!
3.0 wird am 9.12. veröffentlicht!
für Vorbesteller (bis 3. November) gibt es einen frühzeitigen Zugang ab 02.12.2014!!!

hier ein paar Eckpunkte:
  • 5 weitere Levels
  • neues Fähigkeitensystem - heißt jetzt Disziplinen
  • 2 neue Planeten - Yavin4 und Rishi
  • neue FPs
  • neue OPs

für Vorbesteller bis 3.November folgende weiteren Features:
  • Sieben Tage frühzeitiger Zugang
  • Zeitlich begrenzter Klassen-EP-Schub Exklusiv für Abonnenten
  • "Große Statue von Revan"
  • Erste digitale Erweiterung: Rise of the Hutt Cartel (Angebot gilt auch nach der Veröffentlichung)
ich persönlich find das ein bissi wenig aber gut :-(

ach ja.. Kostenpunkt: € 17,00

weitere Infos zur Erweiterung findet ihr im Anschluss unter folgenden Links:

http://www.swtor.com/de/shadow-of-revan
http://www.swtor.com/de/info/news/press ... n/20141006

im englischen Forum gibt es auch schon einige Fragen und Antworten:
http://www.swtor.com/community/devtracker.php

Disziplines wurde von Eric auch kurz angeschnitten - Diesbezüglich mehr heute Abend im Rahmen eines twitch streams (http://www.twitch.tv/swtor):
http://www.swtor.com/info/news/blog/20141006
hier in Deutsch: http://www.swtor.com/de/info/news/blog/20141006

hier ein erstes Foto der Disziplinanzeige:
Image

ein neues Video steht auch zur Verfügung:



lg euer Newssith mit den neuesten Sithnews!!!!

Autor:  Anpera [ Di 7. Okt 2014, 13:48 ]
Betreff des Beitrags:  Re: Shadow of Revan - 3.0 Expansion angekündigt!!

habe schon vorbestellt, eigentlich nicht gerade billig als Abo-Spieler...^^

Mehr Sorgen macht mir das neue Skill-System,
und dieser Wortlaut aus der offiziellen Angekündigung :

da dies dazu führte, dass die Klassenidentität verloren ging,
manche Spieler übermächtig wurden oder verrückte Rotationen entstanden,


Welche Übermächtige Spieler ?
Verrückte Rotationen ?

Autor:  jwitzl [ Di 7. Okt 2014, 14:09 ]
Betreff des Beitrags:  Re: Shadow of Revan - 3.0 Expansion angekündigt!!

Hab grad mit einem wowler gesprochen, hatten früher auch skill Punkte verteilt, hatten auch die Umstellung! Soll jetzt besser sein... Haben auch alle am Anfang geflamed! Ich wart mal ab und schau was drauß wird!

Autor:  herzdrache [ Di 7. Okt 2014, 14:45 ]
Betreff des Beitrags:  Re: Shadow of Revan - 3.0 Expansion angekündigt!!

also teuer find ich es auch.. vor allem für nen Abospieler und im Vergleich zu ROTHC.. da waren mehr Goodies für nen Vorbesteller drin (Hololehrer, Pet, etc)

bzgl. des Disziplinensystems.. ich bin schwer überfordert.. aber das war mit den Fähigkeitsbäumen auch der Fall.. mal schauen was heute der Stream so bringt ^^

ich hoffe halt, dass da noch mehr Details zu den Inhalten und mehr Infos mit den nächsten Wochen ans Tageslicht treten!

Autor:  Anpera [ Mi 8. Okt 2014, 19:03 ]
Betreff des Beitrags:  Re: Shadow of Revan - 3.0 Expansion angekündigt!!

habe mir gestern den Stream
http://www.twitch.tv/swtor/c/5252907
angeschaut...

Ist nun doch nicht so schlimm, wie manche es befürchtet haben..

Ig. würde das Skill-system gestrafft, von derzeit 46 auf 7 oder 8 Punkten...

Würde auch vor paar Monaten in GW-2 gemacht...

Autor:  herzdrache [ Fr 17. Okt 2014, 16:37 ]
Betreff des Beitrags:  Re: Shadow of Revan - 3.0 Expansion angekündigt!!

Hallo Leute!

Es ist mal wieder soweit... da gestern der Launcher ja wie bekannt ist ein Update erfahren hat, wurde auch gleich wieder in den Tiefen des Codes nach versteckten Infos gesucht.
diesmal nicht von SWTOR_MINER (der hat noch geschalfen ^^) ...

never the Less... hier der Link zum Redditpost:
http://www.reddit.com/r/swtor/comments/2jhs1y/preliminary_30_pts_data_mining_until_swtor_miner/

Hier ein Auszug davon:
Zitat:
Since /u/swtor_miner seems to be sleeping still and I'm sure people are excited to know some of the changes I figured I would post what I could.

Set bonuses:
* Belt and bracers now have set bonuses.
* Set bonuses now have 2, 4 and 6 piece bonuses.
* Seems like the new bonuses are the same for PvE and PvP?

I don't have my code done to export the set bonuses to XML files but I can read it manually if you want to ask me something specific.

They added only one new Augment kit, the MK-10 and it costs 42k to install an augment slot using it.
For abilities I realise this isn't as readable as /u/swtor_miner xml files are and I haven't separated old and new changes. The utilities aren't complete or separated by advanced classes here either.
http://pastebin.com/Xewhj3Nf
Recommend you turn off text wrapping to view it.

Recommended gear ratings:
The Ravager (on Rishi):
* Story Mode: 186
* Hard Mode: 192

Temple of Sacrifice (on Yavin IV):
* Story Mode: 186
* Hard Mode: 198

Weeklies are for the end bosses I think.

Marauder:
* 2 piece: Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 4% for 15 seconds.
* 4 piece: Cloak of Pain or Rebuke heal you.
* 6 piece: After using Force Camouflage your next successful attack will critically hit.

Sorc / Sage DPS:
* 2 Piece: Turbulence or Force Serenity and Thundering Blast or Force Leech increase alacrity by 5% for 15 seconds. Cannot occur more than once every 30 of seconds.
* 4 Piece: Force Speed increases defense by 15% on yourself and 7 allies in a 10 meter area upon activation.
* 6 Piece: Affliction or Weaken Mind damage has a 25% chance to reduce the cooldown of Recklessness or Force Potency by 3 seconds.

Sorc / Sage Heals:
* 2 Piece: Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.
* 4 Piece: Extrication or Rescue places a Static Barrier or Force Armor on the target even if the target already has the Deionized or Force-Imbalance effect.
* 6 Piece: Heals you cast have a 10% chance of granting a proc that makes the next Dark Infusion or Deliverance place a Roaming Mend or Wandering Mend on the target on a 30 second rate limit.

Merc / Commando DPS:
* 2 Piece: Heatseeker Missile and Thermal Detonator or Demolition Round and Assault Plastique increase surge by 5% for 15 seconds. Cannot occur more than once every 30 of seconds.
* 4 Piece: Jet Boost or Concussion Charge increases defense by 15% on yourself and 7 allies in a 10 meter area upon activation.
* 6 Piece: Unload and Blazing Bolts or Full Auto and Boltstorm increase alacrity by 10% for 10 seconds. Cannot occur more than once every 30 of seconds.

Merc / Commando Heals:
* 2 Piece: Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds.
* 4 Piece: Chaff Flare or Diversion grants allies in the area an additional 5% increase to Critical Rating for 10 seconds.
* 6 Piece: Heals you cast have a 10% chance of granting a proc that makes the next Rapid Scan or Medical Probe place a Kolto Shell or Trauma on the target on a 30 second rate limit.

Powertech / Vanguard Tanks:
* 2 Piece: Jet Charge or Storm grant 3 Heat Screens or Power Screen. - NYI
* 4 Piece: While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds.
* 6 Piece: Oil Slick or Smoke Grenade has a 50% chance to finish the cooldown of Kolto Overload or Adrenaline Rushl.

Powertech / Vanguard DPS:
* 2 Piece: Flaming Fist and Magnetic Blast or Shockstrike and Tactical Surge increase surge by 5% for 15 seconds. Cannot occur more than once every 30 seconds.
* 4 Piece: Energy Shield and Reactive Shield heal you for x.
* 6 Piece: Grapple or Harpoon has a 50% chance to reset the cooldown of Explosive Fuel or Battle Focus.

Jugg / Guardian DPS:
* 2 Piece: Furious Strike and Vengeful Slash or Concentrated Slice and Vigilant Slash increase critcal chance by 5% for 15 seconds. Cannot occur more than once every 30 of seconds.
* 4 Piece: You are healed when your Saber Reflect deals damage. This effect cannot occur more than once per 0.5 seconds.
* 6 Piece: Smash and Raging Burst or Force Sweep and Focused Burst increase surge by 10% for 10 seconds. Cannot occur more than once every 30 of seconds.

Jugg / Guardian Tank:
* 2 Piece: While in Soresu Form, Force Choke or Force Lift grants 3 stacks of Revenge or Courage.
* 4 Piece: Aegis Assault or Warding Strike reduces the cooldown of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation.
* 6 Piece: Enraged Defense or Focused Defense has a 50% chance to finish the cooldown of Invincible or Warding Call.

Sniper / Gunslinger DPS:
* 2 Piece: Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy.
* 4 Piece: Leg Shot heals you for x.
* 6 Piece After using Covered Escape or Hightail It your next successful attack will critically hit.

Sin / Shadow DPS:
* 2 Piece: Ball Lightning and Leeching Strike or Psychokinetic Blast and Serenity Strike increase surge by 5% for 15 seconds. Cannot occur more than once every 30 of seconds.
* 4 Piece: While Phase Walk is active Damage Reduction is increased by 2%.
* 6 Piece: After using Force Cloak your next successful attack will critically hit.

Sin / Shadow Tank:
* 2 Piece: Force Pull grants 4 Stacks of Dark Protection or Shadow Protection.
* 4 Piece: Wither or Slow Time reduces the cooldown of Mind Control and Mass Mind Control by 2 seconds per activation.
* 6 Piece: Overcharge Saber or Battle Readiness has a 50% chance to finish the cooldown of Force Shroud or Resilience.

Operative / Scoundrel DPS:
* 2 Piece: Laceration and Corrosive Assault or Sucker Punch and Brutal Shots increase surge by 5% for 15 seconds. Cannot occur more than once every 30 seconds.
* 4 Piece: Exfiltrate or Scamper increases defense by 15% on yourself and allies in a 10 meter area upon activation.
* 6 Piece: After using Exfiltrate or Scamper your next successful attack will critically hit.

Operative / Scoundrel Heals:
* 2 Piece: Increases the critcal chance of Kolto Waves by 15%.
* 4 Piece: Countermeasures or Surrender grants allies in the area an additional 5% increase to Critical Rating for 10 seconds.
* 6 Piece: Heals you cast have a 10% chance of granting a proc that makes the next Kolto Injection or Underworld Medicine placing 2 Kolto Probes or Slow-release Medpac on the target on a 30 second rate limit.

SPOILERS - I'll just leave this here (2 ogg vorbis sound files from the final boss fight of ToS): http://speedy.sh/cyRDT/ToSFinalBarks.zip

New Legacy Titles:
* Legend in the Making
* Master of Yavin 4
* The Unifier
* Revansbane
* Galactic Peacekeeper
* Raider of the Cove
* The Notorious Pirate
* Combat Master
* Freebooter Title 1
* Freebooter Title 2


Viel Spaß mit den Sithnews von eurem Newssith!

Autor:  herzdrache [ Fr 17. Okt 2014, 16:40 ]
Betreff des Beitrags:  Disziplinen und Utilities - erste Infos mined...

Und auch einige Infos betreffend der Utilites etc sind gefunden worden:

Zitat:
List of replaced abilities, some Disciplines are missing or possibly not being replaced. Healers do not seem to have these, only DPS and Tanks (healers have comletely new abilities).

Discipline - Old ability - New ability

Empire

Agent

Concealment - Shiv - Veiled Strike
Lethality - Backstab - Lethal Strike
Marksmanship - Series of Shots - Penetrating Blasts
Virulence (Sniper Lethality) - ? - ?
Engineering - ? - ?

Hunter

Arsenal - Unload -Blazing Bolts
Innovative Ordnance (Pyro Merc) - Rail Shot - Mag Shot
Shield Tech - Flamethrower - Firestorm
Firebug (Pyro PT) - Rocket Punch - Flaming Fist
Advanced Prototype - ? - ?

Warrior

Carnage - Force Scream - Devastating Blast
Rage (Mara) - ? - ?
Annihilation - ? - ?
Rage (Jug) - ? - ?
Vengeance - Smash - Vengeful Slashes
Immortal - Sundering Assault - Aegis Assault

Assassin

Darkness - Force Lightning - Depredating Volts
Deception - Shock - Ball Lightning
Hatred - Crushing Darkness- Demolish
Madness - Crushing Darkness - Demolish
Lightning - Lightning Strike -Lightning Bolt

I will do Republic later but here are the names in no particular order

balance - vanquish - mind Crush
Kinetic combat - cascading debris - tkt
Infiltration - project - psychokinetic blast
combat - clashing blast - blade storm
vigilatn slash - vigilance - force sweep
defense - warding strike - sundering strike
scrapper - bludgeon - blaster whip
sahrpshooter - penetrating rounds - speed shot
ruffian (DF) - Point Blank Shot - backblast
assault specialist - mag bolt - impact bolt
shield specialist - ion Storm - pulse cannon
gunnery - bolt storm - full auto


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