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Dev Tracker - SWTOR

Dev Tracker - SWTOR
  1. EricMusco Maintenance: January 15th, 2019 | 01.15.2019, 11:49 AM
    All servers are once again available. Thanks everyone.

    -eric

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  2. EricMusco Maintenance: January 15th, 2019 | 01.14.2019, 11:18 AM


    We're back! Hope everyone had an enjoyable time over the holidays.

    This refresh has a couple of tweaks for the Ossus lair. Next refresh will probably nail most everything down, and may be the last, so please poke the encounter a bit and see where it sits for you all.


    Ossus:
    • Slightly adjusted the art at the phase entrance to the Hive of the Mountain Queen lair (the area behind the phase gate is now a hallway corner, as opposed to the creepy plane of nothingness that was eating the phase gate VFX).

    Mutated Geonosian Hive:

    General:
    • Falling into the chasm within the hive will now properly trigger a fade to black fall death (and helpfully deposit your body at the entrance, as is tradition).
    • Some Geonosians have been embiggened and embeefened!
      • Geonosian Viscounts and Grenadiers are now Elite (gold star), up from Strong (silver star).
      • Caustic Drones outside the Queen's chamber are now Strong (silver star), up from Standard (no star).
    • Elite Guards (the big sword bugs not in the queen's room) are now immune to knockbacks. Royal Guards (the big sword bugs in the Queen's room) are still vulnerable to knockbacks.
    • Futzed around a bit with the Geonosian Grenadier's ability timings.


    Mutated Geonosian Queen:

    The encounter itself seems to be in a decent spot, if maybe a tad on the short side of things. I'm sticking to my original plan of seeing how this encounter players at 252 instead of 248 with the first refresh. We'll take a closer look at things (and the difficulty feedback you all have provided) for the next refresh.

    There's still going to be some VFX weirdness with things like the Growth Hormone projectile trails, etc., as our FX people are just now circling back to do their polish pass. As a note, I agree with the general sentiment that the egg states need to be more visually noticeable, and we'll explore some ways to make them pop a bit more, without overwhelming the screen with everything that's going on (which is a major concern for this encounter).



    All Modes:
    • The Mutated Geonosian Queen will now properly block resurrection/zone in while engaged.
    • Added an activation animation + FX for Save the Queen! that scales based on the radius stack.
    • Reduced Save the Queen's channel time by 0.4s, and added that to the post-channel GCD so that the new visuals have time to play comfortably (2.0s+1.0s -> 1.6s+1.4s). The ability still occupies the Queen for a total of 3.0s, so this won't mechanically change the encounter.
    • Phase Walk is dispelled upon jumping into the Queen's room.

    Veteran:
    • The Mutated Geonosian Queen encounter has been rescaled from 248 to 252 for funzies (yay PTS)! Let's see how this plays.
    • The Queen's enrage cast (Royal Indignation) now actually enrages the queen in Veteran mode (instead of doing nothing).
    • [VETERAN 16]Fixed an issue where the Queen's Mass Pheromonic Blast was dealing double the intended damage, which was kind of funny, in a way...

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  3. EricMusco Maintenance: January 15th, 2019 | 01.11.2019, 09:28 AM
    Hey everyone!

    We will be taking the servers offline on Tuesday, January 15th in order to apply Game Update 5.10b. The website will also be unavailable during this time. You will notice this is an extended maintenance because in addition to 5.10b we are also finishing up some back-end upgrades.

    Details:
    DATE: 15 January 2019
    TIME: 4:00AM - 10:00AM PST (1200 - 1800 GMT)
    VERSION: 5.10b

    Patch Notes will be available on Tuesday, here. In the meantime here is an initial list of fixes:
    • Granny has been found! Various decorations will now show their correct appearance instead of the text “Missing Granny”.
    • Galactic headhunters have been successful in restoring a number of male head options which were not showing up as intended.
    • Players who acquire Paxton Rall will no longer see Darth Hexid become unsummonable. Note: Players who are already in this state will be resolved in 5.10.1.
    • Corrected an issue where in rare circumstances players would score every time they picked up the Huttball.
    We know there are still some key issues that have not yet been resolved following 5.10. Just a couple of examples are set bonuses not stacking properly and Companions in odd states following 5.10. These issues are scheduled to be resolved in 5.10.1 in February.

    Thank you for your patience as we maintain Star Wars™: The Old Republic™!

    -eric

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  4. EricMusco Missing CC, Sub, Code Redemption Since Maintenance | 01.08.2019, 03:18 PM
    Hey folks,

    If you purchased CC this morning and did not receive them, you will need to call customer support. Keep in mind that most CC purchases did process properly there was just a sub-section that didn't complete, so double check your ledger before calling.

    Thanks all, I will let you know when the sync is complete on sub and code redemptions (which you do not need to contact CS for).

    -eric

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  5. EricMusco Missing CC, Sub, Code Redemption Since Maintenance | 01.08.2019, 01:47 PM
    Hey folks,

    Some of you may have noticed that if you purchased CC, a sub, or redeemed a code since maintenance this morning that you may not have received what you were supposed to. The team has corrected the issue from happening going forward. However, if you are still missing your goods from this morning, hold tight, you do not need to submit a ticket to customer support yet.

    The sync is beginning right now and will take up to 2 hours from now to complete. This will work to get you your missing goods. I am double checking with the team that it covers everything, or if any of you will need to submit tickets. I will report back soon.

    -eric

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